Calculates the result of a single precision floating-point number multiplied by an exponent of 2.
Include
<math.h>
Prototype
float ldexpf(float x, int ex);
Arguments
x
ex
Return Value
Returns x * 2^ex
. On an overflow, ldexp
returns inf
and on an underflow, ldexpf
returns 0.
Remarks
A range error will occur on overflow or underflow.
Example
#include <math.h>
#include <stdio.h>
#include <errno.h>
int main(void)
{
float x,y;
int n;
errno = 0;
x = -0.625F;
n = 2;
y = ldexpf (x, n);
if (errno)
perror("Error");
printf("For a number = %f and an exponent = %d\n", x, n);
printf(" ldexpf(%f, %d) = %f\n\n", x, n, y);
errno = 0;
x = 2.5F;
n = 3;
y = ldexpf (x, n);
if (errno)
perror("Error");
printf("For a number = %f and an exponent = %d\n", x, n);
printf(" ldexpf(%f, %d) = %f\n\n", x, n, y);
errno = 0;
x = 15.0F;
n = 10000;
y = ldexpf (x, n);
if (errno)
perror("Error");
printf("For a number = %f and an exponent = %d\n", x, n);
printf(" ldexpf(%f, %d) = %f\n\n", x, n, y);
}
Example Output
For a number = -0.625000 and an exponent = 2
ldexpf(-0.625000, 2) = -2.500000
For a number = 2.500000 and an exponent = 3
ldexpf(2.500000, 3) = 20.000000
Error: range error
For a number = 15.000000 and an exponent = 10000
ldexpf(15.000000, 10000) = inf