MLB_ACMR0

AHB Channel Mask 0 Register

Using the AHB Channel Mask (ACMRn) register, the HC can control which channel(s) generate interrupts on ahb_int[1:0]. All ACMRn register bits default as ‘0’ (“masked”); therefore, the HC must initially write ACMRn to enable interrupts. Each bit of ACMRn is read/write accessible.

  0x3D8 32 Read/Write 0x00000000  

AHB Channel Mask 0 Register

Bit  31 30 29 28 27 26 25 24  
  CHM[31:24]  
Access                   
Reset  0 0 0 0 0 0 0 0  
Bit  23 22 21 20 19 18 17 16  
  CHM[23:16]  
Access                   
Reset  0 0 0 0 0 0 0 0  
Bit  15 14 13 12 11 10 9 8  
  CHM[15:8]  
Access                   
Reset  0 0 0 0 0 0 0 0  
Bit  7 6 5 4 3 2 1 0  
  CHM[7:0]  
Access                   
Reset  0 0 0 0 0 0 0 0  

Bits 31:0 – CHM[31:0]: Bitwise Channel Mask Bits 31 to 0

Bitwise Channel Mask Bits 31 to 0

CHM[n] = 1 indicates that channel n can generate an interrupt.