8.2.4.1.3 Fletcher Algorithms

Hexmate has several algorithms that implement Fletcher’s checksum. These algorithms are more complex, providing a robustness approaching that of a cyclic redundancy check, but with less computational effort. There are two forms of this algorithm which correspond to the selector values 7 and 8 in the algorithm suboption and which implement a 1-byte calculation and 2-byte result, with a 2-byte calculation and 4-byte result, respectively. Hexmate will automatically store the checksum in the HEX file at the address specified in the checksum option.

The function shown below performs a 1-byte-wide addition and produces a 2-byte result.

#include <stdint.h>
typedef uint16_t result_t;     // size of fletcher result

result_t
fletcher8(const unsigned char * data, unsigned int n )
{
    result_t sum = 0xff, sumB = 0xff;
    unsigned char tlen;
    while (n) {
        tlen = n > 20 ? 20 : n;
        n -= tlen;
        do {
            sumB += sum += *data++;
        } while (--tlen);
        sum = (sum & 0xff) + (sum >> 8);
        sumB = (sumB & 0xff) + (sumB >> 8);
    }
    sum = (sum & 0xff) + (sum >> 8);
    sumB = (sumB & 0xff) + (sumB >> 8);
    return sumB << 8 | sum;
}

Here is how this function might be used when, for example, a 2-byte-wide Fletcher hash is to be calculated over the address range 0x100 to 0x7fb, starting with an offset of 0x20. The checksum is to be stored at 0x7fc thru 0x7ff in little endian format.

The following option is specified when building the project. In MPLAB X IDE, only enter the information to the right of the first = in the Checksum field in the Additional options Option category in the XC8 Linker category. Note that the width cannot be controlled with the width suboption, but the sign of this suboption's argument is used to indicate the required endianism of the result.
-mchecksum=100-7fb@7fc,offset=20,algorithm=8,width=-4
When executing Hexmate explicitly, use the following option. Note that the width cannot be controlled with the w suboption, but the sign of this suboption's argument is used to indicate the required endianism of the result.
-ck=100-7bd@7fc+20g8w-4

This code can be called in a manner similar to that shown for the addition algorithms (see 8.2.4.1.1 Addition Algorithms).

The code for the 2-byte-addition Fletcher algorithm, producing a 4-byte result is shown below.

#include <stdint.h>
typedef uint32_t result_t;     // size of fletcher result

result_t
fletcher16(const unsigned int * data, unsigned n)
{
    result_t sum = 0xffff, sumB = 0xffff;
    unsigned tlen;
    while (n) {
        tlen = n > 359 ? 359 : n;
        n -= tlen;
        do {
            sumB += sum += *data++;
        } while (--tlen);
        sum = (sum & 0xffff) + (sum >> 16);
        sumB = (sumB & 0xffff) + (sumB >> 16);
    }
    sum = (sum & 0xffff) + (sum >> 16);
    sumB = (sumB & 0xffff) + (sumB >> 16);
    return sumB << 16 | sum;
}