3.3.6.11 WHEEL_REVERSE_QUADRANT_COUNT

The WHEEL_REVERSE_QUADRANT_COUNT performs a similar function as WHEEL_START_QUADRANT_COUNT except it is used when changing the direction of the wheel instead of starting it new. This is used to prevent quick toggling between directions.

Example: If WHEEL_REVERSE_QUADRANT_COUNT is set as 4 and after some wheel gestures, if the user changes the direction of rotation, then only after 360 degree, it will be detected as one wheel gesture.

ParameterRange
WHEEL_REVERSE_QUADRANT_COUNT2 to 255