3.3.6.11 WHEEL_REVERSE_QUADRANT_COUNT

The WHEEL_REVERSE_QUADRANT_COUNT performs a similar function as WHEEL_START_QUADRANT_COUNT except it is used when changing the direction of the wheel instead of starting it new. This is used to prevent quick toggling between directions.

E.g., If WHEEL_REVERSE_QUADRANT_COUNT is set to 4, and the user changes the direction of rotation after performing some wheel gestures, a full 360-degree rotation in the new direction is required before it is recognized as a single wheel gesture.

ParameterRange
WHEEL_REVERSE_QUADRANT_COUNT2 to 255