6.5.7 fegetenv Function
Stores the floating-point environment into an object.
Attention: This function is implemented only by
MPLAB XC32 C compilers when using a device with a FPU.
Include
<fenv.h>
Prototype
void fegetenv(fenv_t * envp);
Argument
envp
- a pointer to the object in which the environment should be stored
Remarks
This function gets the current floating-point environment and stores it into the object pointed to by the pointer argument.
Example
See the notes at the beginning of this chapter or section for
information on using printf()
or scanf()
(and other functions reading and writing the stdin
or
stdout
streams) in the example code.
#include <fenv.h>
#include <stdio.h>
int main(void)
{
fenv_t envp;
volatile double x, y=1E30;
fegetenv(&envp); // save the current environment
fesetround(FE_UPWARD); // change the environment
x = 1 / y;
printf("The small result rounded up is %g\n", x);
fesetround(FE_DOWNWARD);
x = 1 / y;
printf("The small result rounded down is %g\n", x);
fesetenv(&envp); // restore the environment
}
Example Output
The small result rounded up is 1.00001e-30
The small result rounded down is 9.99999e-31