6.5.16 feupdateenv Function
Installs the environment from an object, preserving the state of the current floating-point exceptions.
Include
<fenv.h>
Prototype
void feupdateenv(fenv_t * envp);
Argument
envp
- a pointer to the object in which the environment should be stored
Remarks
This function saves the current floating-point environment in automatic storage, installs
the floating-point environment represented by the object pointed to by
envp
, and then raises the saved floating-point exceptions. The
pointer argument should be pointing to an object obtained from a call to
fegetenv()
or feholdexcept()
, or assigned a
floating-point environment macro, such as FE_DFL_ENV
.
Example
See the notes at the beginning of this chapter or section for
information on using printf()
or scanf()
(and other functions reading and writing the stdin
or
stdout
streams) in the example code.
#include <fenv.h>
#include <stdio.h>
#include <assert.h>
int main(void)
{
int nonStopFail;
fenv_t envp;
volatile double x, y=1E30;
nonStopFail = feholdexcept(&envp); // save the current environment
assert(nonStopFail == 0);
fesetround(FE_UPWARD);
x = 1 / y;
printf("the small result rounded up is %g\n", x);
fesetround(FE_DOWNWARD);
x = 1 / y;
printf("the small result rounded down is %g\n", x);
feupdateenv(&envp); // restore the environment
}
Example Output
The small result rounded up is 1.00001e-30
The small result rounded down is 9.99999e-31