Table 39-6. 8-bit Indexed Color Memory Mapping, Little Endian
OrganizationMem. addr. | 0x3 | 0x2 | 0x1 | 0x0 |
---|
Bit | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Pixel 8 bpp | IDX3 | IDX2 | IDX1 | IDX0 |
The 8-bit Indexed Color mode uses the Color Look-Up Table (CLUT) defined by the GFX2D_CFGx.IDXCX bit.
Table 39-7. 32-bpp Final Color Used at the Input of the Alpha Blending
StageMem. addr. | 0x3 | 0x2 | 0x1 | 0x0 |
---|
Bit | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
1st pixel | CLUT[IDX0].A | CLUT[IDX0].R | CLUT[IDX0].G | CLUT[IDX0].B |
2nd pixel | CLUT[IDX1].A | CLUT[IDX1].R | CLUT[IDX1].G | CLUT[IDX1].B |
3rd pixel | CLUT[IDX2].A | CLUT[IDX2].R | CLUT[IDX2].G | CLUT[IDX2].B |
4th pixel | CLUT[IDX3].A | CLUT[IDX3].R | CLUT[IDX3].G | CLUT[IDX3].B |