17.6.4 Deadman Timer Status
Name: | DMTSTAT |
Offset: | 0x30 |
Reset: | 0x00 |
Property: | - |
Bit | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | |
Access | |||||||||
Reset |
Bit | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | |
Access | |||||||||
Reset |
Bit | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | |
Access | |||||||||
Reset |
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | |
BAD1 | BAD2 | DMT_EVENT | WINOPN | ||||||
Access | R | R | R | R | |||||
Reset | 0 | 0 | 0 | 0 |
Bit 7 – BAD1 When an incorrect DMTPRECLR.STEP1 value is detected, this bit is set. It is cleared by a Reset.
Bit 6 – BAD2 When an incorrect value of DMTCLR.STEP2 is detected, this bit is set. It is cleared by a Reset.
Bit 5 – DMT_EVENT This bit is set when the Deadman timer event is detected (counter expired or bad STEP1[7:0] or STEP2[7:0] value is entered prior to the counter increment). This bit remains set and is cleared only by a Reset.
Bit 0 – WINOPN Deadman Timer Clear Window bit.
1
’ indicates that a STEP2 “clear” action can take place, and if
this “clearing” action occurs as part of a correct sequence of actions, the DMT
counter will be cleared.