8.8 Stack Pointer
The Stack is mainly used for storing temporary data, for storing local variables and for storing return addresses after interrupts and subroutine calls. The Stack is implemented as growing from higher to lower memory locations. The Stack Pointer Register always points to the top of the Stack, and the Stack Pointer must be set to point above 0x40.
The Stack Pointer points to the data SRAM Stack area where the Subroutine and Interrupt Stacks are located. A Stack PUSH command will decrease the Stack Pointer. The Stack in the data SRAM must be defined by the program before any subroutine calls are executed or interrupts are enabled. Initial Stack Pointer value equals the last address of the internal SRAM and the Stack Pointer must be set to point above start of the SRAM. See the table for Stack Pointer details.
Instruction | Stack pointer | Description |
---|---|---|
PUSH | Decremented by 1 | Data is pushed onto the stack |
ICALL RCALL | Decremented by 2 | Return address is pushed onto the stack with a subroutine call or interrupt |
POP | Incremented by 1 | Data is popped from the stack |
RET RETI | Incremented by 2 | Return address is popped from the stack with return from subroutine or return from interrupt |
The AVR Stack Pointer is implemented as two 8-bit registers in the I/O space. The number of bits actually used is implementation dependent. Note that the data space in some implementations of the AVR architecture is so small that only SPL is needed. In this case, the SPH Register will not be present.