39.5.16 GFX2D Ring Buffer Tail Register
| Name: | GFX2D_TAIL |
| Offset: | 0x3C |
| Reset: | 0x00000000 |
| Property: | Read/Write |
| Bit | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | |
| Access | |||||||||
| Reset |
| Bit | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | |
| Access | |||||||||
| Reset |
| Bit | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | |
| TAIL[9:8] | |||||||||
| Access | R/W | R/W | |||||||
| Reset | 0 | 0 | |||||||
| Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | |
| TAIL[7:0] | |||||||||
| Access | R/W | R/W | R/W | R/W | R/W | R/W | R/W | R/W | |
| Reset | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Bits 9:0 – TAIL[9:0] Ring Buffer Tail Pointer
The TAIL pointer is updated by the graphics engine in Functional mode to indicate how many words have been consumed.
