6.5.4.2 GPU2DC Idle Status Register
| Name: | GPU2DC_AQHiIdle |
| Offset: | 0x04 |
| Reset: | 0x7FFFFFFF |
| Property: | Read-only |
| Bit | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | |
| Access | |||||||||
| Reset |
| Bit | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | |
| Access | |||||||||
| Reset |
| Bit | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | |
| IDLE_TS | IDLE_FP | IDLE_IM | IDLE_VG | ||||||
| Access | R | R | R | R | |||||
| Reset | 1 | 1 | 1 | 1 |
| Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | |
| IDLE_TX | IDLE_RA | IDLE_SE | IDLE_PA | IDLE_SH | IDLE_PE | IDLE_DE | IDLE_FE | ||
| Access | R | R | R | R | R | R | R | R | |
| Reset | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Bit 11 – IDLE_TS TS Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE |
Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
TS is not present. |
Bit 10 – IDLE_FP FP Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE |
Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
FP is not present. |
Bit 9 – IDLE_IM IM Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE |
Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
TX is not present. |
Bit 8 – IDLE_VG Vector Graphics Engine Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE |
Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
VGE is not present. |
Bit 7 – IDLE_TX Texture Engine Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE |
Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
TX is not present. |
Bit 6 – IDLE_RA Raster Engine Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE |
Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
RA is not present. |
Bit 5 – IDLE_SE Setup Engine Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE |
Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
SE is not present. |
Bit 4 – IDLE_PA Primitive Assembly Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE |
Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
PA is not present. |
Bit 3 – IDLE_SH Shader Engine Not Present
| Value | Name | Description |
|---|---|---|
| 0 | NOT_APPLICABLE | Not applicable, always read as ‘1’. |
| 1 | NOT_PRESENT |
SH is not present. |
Bit 2 – IDLE_PE Pixel Engine Idle
| Value | Name | Description |
|---|---|---|
| 0 | ACTIVE | Pixel engine is active. |
| 1 | IDLE | Pixel engine is idle. |
Bit 1 – IDLE_DE Draw Engine Idle
| Value | Name | Description |
|---|---|---|
| 0 | ACTIVE | Draw engine is active. |
| 1 | IDLE | Draw engine is idle. |
Bit 0 – IDLE_FE Fetch Engine Idle
| Value | Name | Description |
|---|---|---|
| 0 | ACTIVE | Fetch engine is active. |
| 1 | IDLE | Fetch engine is idle. |
